
*895€/month with scholarship, minimum enrollment 1 trimester (11 weeks) 1095€/month without scholarship.
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PROGRAMS Procreate, Photoshop, Zbrush, Blender, Octane Render and Unreal Engine 5
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SPECIALTIES WORKED Character design, creature design, vehicle design, weapon and object design, environment design, storyboarding, and keyframe design
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SCHEDULEMonday to Friday from 9am-5.30pm and Saturdays from 9am till 8pm (48h per week)
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DURATIONFrom 11 weeks (minimum registration period) to 4 years (completion of the program)
Dedication, Motivation and Empathy
MEET OUR AMAZING TEAM
“I like that teachers comment, not only what is done in the academy, but what they do outside, the paintings they do personally, the processes… that they speak to you beyond the drawings and paintings, that they speak to you of the life as artists, how they see it. It is super interesting because they are now paving the way and it gives you clues as to how you can do it in the future…”
“Yes, it shows. When I get home and I see old drawings that I used to do and I see them now… oh my! And in such a short time. I have been here for 3 months and 2 weeks and I ask myself, how have I been able to learn so much in such a short time?…”

What exercises are you going to work on?
THE PROGRAM
There are five subsections within each module that progressively increase in difficulty as you move through the program: Design, Visual Storytelling, Anatomy, Perspective and Photobashing.
- Structure
- Language of Form
Lines and planes
Psychological theory of form - Block In
Envelope
Gesture - Values
Scale of values
Key Value
Organization of values
Composition
Silhouette
Light and shadow: Theory of light - Edges
Shapes and edges
Edges and textures
Topology: planes, tris,
quads and n-gons
Low poly sculpting vs high
poly sculpting - Color Design
Hue and value
Chroma and saturation
Temperature
Tints, shades and tones
Munsell color theory
CMY vs RBY
Light on a matte surface
Light on a specular surface
Light on a transparent surface
Light on different surfaces
Visual Storytelling
- Thumbnails
Value studies - Color
Color studies - Film Language
Cinematographic terms and techniques
Composition
Plot/action
Framed
Use of the camera
Cinematography
Turning on
Dialogue
Sound
Transitions
Anatomy
- Human Anatomy
Human body proportions
Bones and muscles of the body
Anatomical differences by sex, age and race
Grease, creases and deformations
How to draw a skull
Anatomy of the head, neck and shoulders
Anatomy of the face and facial expressions
Anatomy of the thoracic cage
Anatomy of the pelvis
Anatomy of the arm, forearm and hand
Anatomy of the legs, knee and foot
Biomechanics: weights, forces, relationships, stresses and relaxations - Animal Anatomy
Mammals
Birds
Fish
Reptiles
Anfiios - Hybrid Anatomy
Monsters and creatures
Robots
Perspective
- Basic fundamentals of perspective
- One-point perspective/frontal view
- Two-point perspective
- Multiple leakage points
- Three-point perspective
- Inclined planes
- Arches, curves and bridges
- Elevation, plan and profile
- Lenses
- Shadow on characters and objects
- Characters and objects in perspective
Photobashing
- Value
- Aspect ratios
- Light design
- Texturing and detailing
- Color weight
- Multiple focal points
- Aerial perspective
- 3D light passes
- Keyframe development (Thumbnails
and final image painting)
Textures and Rendering
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- Texture map
- Materials (PBR materials and procedural materials)
- Rendering
Drawing I
- Drawing of Bargue
- Portrait drawing (initiation)
- Drawing of figures in short and long poses, beginner level
- Portrait drawing (initiation)
- Atmospheric drawing for beginners
- Artistic anatomy (initiation)
Drawing II
- Plaster drawing (advanced)
- Figure drawing in short and long poses advanced level
- Portrait drawing (advanced)
- Intermediate atmospheric drawing
- Multifigure compositions for beginners
- Intermediate artistic anatomy
- Figure drawing from the initial level of imagination.
- Expressive and gestural drawing at the beginner level
Drawing III
- Figure drawing in short and long poses advanced level
- Portrait drawing in short and long poses advanced level
- Advanced atmospheric drawing
- Advanced multifigure compositions
- Artistic anatomy (advanced)
- Figure drawing from the imagination advanced level
- Expressive and gestural drawing advanced level
- Final project
- Grisalla – Cast paint
- Grisaille – Painting of short and long figure poses
- Grisaille – Still life painting
- Limited palette – Cast paint
- Painting of masterpieces
- Landscape painting
Painting II
- Limited palette – Cast paint
- Limited Palette – Painting of short and long figure poses
- Limited Palette – Still Life Painting
- Limited Palette – Portrait Painting
- Painting of masterpieces
- landscape painting
- Plein air
- Entry Level Atmospheric Painting
- Figure painting from imagination initial level
Painting III
- Full palette – Molten paint
- Full Palette – Painting of short and long pose figures
- Complete palette – Still life painting
- Full Palette: Portrait Short and Long Poses
- Painting of master copies
- Plein air
- Multifigure compositions
- Urban landscape
- Figure painting from imagination advanced level
- Expressive and gesture painting
- Final project
- Model studies. small format
- Skull cast study
- portrait with model
- Anatomy study. Ecorche.
- molds
- Half-size sculpture with model
Three Options
TUITION COST
“Compared to Fine Arts, the MAA was a gigantic step, from minute one you notice, the practice, is like developing a career, and I noticed that from the first moment and not only that, I saw that it was like a long way more direct, faster to what I am looking for, not only on a technical level but in general…”
*3,580 euros with scholarship – 4,475 euros without scholarship
*2,685 euros with scholarship – 3,580 euros without scholarship
*2,685 euros with scholarship – 3,580 euros without scholarship
What will you be able to work with?
JOBS OPPORTUNITIES
The work of concept artists is in demand by animation, video game, television and film studios.
As in many creative vocations, concept artists can work in a studio or freelance – or sometimes a mix of both. In general, starting your career in a studio is a good way to gain experience and contacts.
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Concept Artist 2D & 3D
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Storyboarding Artist
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Environment Artist
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Illustrator
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Character 2D & 3D Artist
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Graphic Artist
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Visual Development Artist
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Layout Artist
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Illustrator Graphic Artist
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3D Generalist
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Freelance Artist
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Multimedia Artist
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3D Prop Artist
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Story Artist
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3D Game Artist
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Designer
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Technical Artist
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Graphic Designer
This will be your diploma
CERTIFICATE OF ACHIEVEMENT
Although you will have your diploma when you finish your studies, the most important thing will be your portfolio, your work will be your best letter of reference.
